Coco has a brand new bone.
It’s made of aluminum, so she can’t eat it, but I hope she appreciates it, as I spent all day working on it, and finally cut it out with a shape cutter.
You think I’m kidding? Check out my third reworked drawing:
And after that I had to enter all the graph points. If the dimensions look slightly different, that’s because of the kerf issue.
(You don’t want to see the program.)
Comments
6 responses to “A bone to pick!”
After all that work, the thought occured on whether Coco could even appreciate it. Then the follow-up thought was that it she didn’t have to. She appreciates you.
And that’s all that matters when it comes to our canine companions.
Don’t show us the bone, show us the shape cutter!
Starting the weekend early dude?
There’s a weekend? Who knew?
And you do G-Codes too? We will have to get together and discuss a few things. I have some ideas. And a few left over parts.
BTW your shape cutter needs a Bresenham Circle interpolator.
http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/bresenhams-line-and-circle-algorithms-r767
This is supposed to be better:
http://willperone.net/Code/codecircle.php